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Old May 09, 2008, 06:20 PM // 18:20   #21
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Better late then never. Maybe that will help stop everyone from complaining about how PvP gets all the skill balances and what not.
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Old May 09, 2008, 06:21 PM // 18:21   #22
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Quote:
Originally Posted by Jetdoc
...and the divide between PvE and PvP becomes wider. Simply put, it's sad that it has come to this.
I hope that it is not surprising though. The divide was created ever since titles created /rank epeen, and has remained chasm-esque since.
Quote:
hopefully this will be good for both PvP and PvE and keep PvE the same as it is now without any more imba skills><
Ummm...you do realize that the imbaskills in PvE (ala Light of Deliverance) will become strong again, right?
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Old May 09, 2008, 06:22 PM // 18:22   #23
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Can't wait to see what happens cause of this.
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Old May 09, 2008, 06:23 PM // 18:23   #24
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This is good they are implementing this. Means that they have advanced the Guild Wars engine far enough to really get the most out of it. I for one, am impressed. GW2 is going to be amazing with the changes we are seeing in GW1 lately. A+ update.
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Old May 09, 2008, 06:23 PM // 18:23   #25
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It's officially official! We were all just invited to GW2 Beta.

Enjoy=P

-ANoid
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Old May 09, 2008, 06:25 PM // 18:25   #26
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I cannot resist the following: ABOUT ****ING TIME. Thanks!!

It's fairly interesting. I think it's a good way to keep nerfs from hitting PvE badly (like the Watch Yourself! and LoD nerfs) yet keeping up a balance in PvP... and possible PvE as well (I don't mind a change, but sometimes it goes too far).
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Old May 09, 2008, 06:26 PM // 18:26   #27
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Quote:
Originally Posted by MarlinBackna
I hope that it is not surprising though. The divide was created ever since titles created /rank epeen, and has remained chasm-esque since.

Ummm...you do realize that the imbaskills in PvE (ala Light of Deliverance) will become strong again, right?
Actually, there has been a divide ever since they introduced the Balthazar Faction system, ergo allowing players to completely skip PvE, and thus allowing some PvPers (the VERY hardcore, who hate PvE completely (no, that isnt all of us)) to be elitist to the PvEers. Then very hardcore PvEers got frustrated because they take a game too seriously. Then it went from there.

The divide was long widened by the time they introduced a Fame title.
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Old May 09, 2008, 06:26 PM // 18:26   #28
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Quote:
Originally Posted by Antheus
Why bother?

The only skill still used in PvE is Ursan. Everything else only applies to PvP, so this separation is done already.
...
Had you considered that this now allows them the wiggle room to nerf ursan?

-ANoid
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Old May 09, 2008, 06:28 PM // 18:28   #29
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so basiclly pve will be easier then it alrdy is oh ok
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Old May 09, 2008, 06:29 PM // 18:29   #30
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Can't say I bought this game to have seperate spells and skills in PvP and PvE. Not exactly what I was looking for and won't be buying GW2 if this is how they plan on handling things.
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Old May 09, 2008, 06:30 PM // 18:30   #31
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[skill]"incoming!"[/skill] its been a while
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Old May 09, 2008, 06:30 PM // 18:30   #32
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Quote:
Originally Posted by Kusandaa
I think it's a good way to keep nerfs from hitting PvE badly (like the Watch Yourself! and LoD nerfs)
Well, hope that WY! revival will be worth another batch of PvE only skills in disguise. (which heroes can use too!).
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Old May 09, 2008, 06:30 PM // 18:30   #33
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/applaud Anet

It takes a lot of courage to admit you've made a mistake it (or at least correct it) after defending your position for so long.
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Old May 09, 2008, 06:31 PM // 18:31   #34
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Quote:
Originally Posted by Ctb
Yea, it's terrible that people who weren't interested in the other side of the game won't be interested in it now.
No, it's terrible that people that have experienced primarily only one aspect of the game have yet another reason not to experience the other side of the game. It's just another barrier to overcome in a divide that already is difficult to bridge.

Last edited by Jetdoc; May 09, 2008 at 06:34 PM // 18:34..
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Old May 09, 2008, 06:32 PM // 18:32   #35
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Just WAIT.

ANet basics #1:
The idea is always good, the implementation usually sucks.


I fear they do it like this:

PVE NEEDS POWER IMBA SKILLS THAT MAKE URSAN LOOK WEAK!
This does not make the game better, it makes it shittier.


Maybe they will have TWO sets of skills in GW2.

PvE skills that are balanced and meaningful for PvE things, and PvP skills that work in a competitive environment.


I am sceptical about this.

I would like to see Watch Yourself become useful again for PvE, right.

But do you really trust the guys who were balancing around for three years to get it somewhat right in the end? I have lost almost all faith in their ability.
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Old May 09, 2008, 06:34 PM // 18:34   #36
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A while back, people were suggesting that PvE and PvP skills were separated... now it's happening, so why is there still complaining?
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Old May 09, 2008, 06:35 PM // 18:35   #37
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Quote:
Originally Posted by Rhaegor Stormborn
Can't say I bought this game to have seperate spells and skills in PvP and PvE. Not exactly what I was looking for and won't be buying GW2 if this is how they plan on handling things.
I'm sorry but I have to say something... and usually it takes a lot to provoke a reaction from me but... ARE YOU FREAKING KIDDING ME??? You can not possibly be serious. At this point I am honestly just going to write your post off as someone just trying to stir up trouble. I would delete it... but there's just this small part of me that cries to think you may be serious.
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Old May 09, 2008, 06:36 PM // 18:36   #38
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Quote:
Originally Posted by Taurucis
A while back, people were suggesting that PvE and PvP skills were separated... now it's happening, so why is there still complaining?
By "people" you are referring to 5 to 15%% of the GW population? Maybe less?
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Old May 09, 2008, 06:37 PM // 18:37   #39
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Well, after three years, I didn't expect this anymore....

I'm curious what this will bring...
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Old May 09, 2008, 06:37 PM // 18:37   #40
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Quote:
Originally Posted by A. Noid
Had you considered that this now allows them the wiggle room to nerf ursan?

-ANoid
No, ANet's basically just decided that everything can be overpowered in PvE, so they don't need to nerf Ursan.
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